Which Method for Gaming-HDD

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o0Julia0o
Beiträge: 6
Registriert: Sa 18. Mär 2023, 11:06

Which Method for Gaming-HDD

Beitrag von o0Julia0o » Sa 18. Mär 2023, 11:11

hi, which is the best method for gaming-hdds?

I have 2 Gaming-HDDs:
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The first one isn´t fragmented that much:
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thank you

o0Julia0o
Beiträge: 6
Registriert: Sa 18. Mär 2023, 11:06

Re: Which Method for Gaming-HDD

Beitrag von o0Julia0o » Mo 17. Apr 2023, 19:37

No one knows?

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Brigitte (O&O)
Beiträge: 1047
Registriert: Mo 27. Jun 2011, 13:06

Re: Which Method for Gaming-HDD

Beitrag von Brigitte (O&O) » Di 18. Apr 2023, 07:44

Hello!

There is more free space on the first HDD, which is necessary for defragmentation. For games, we recommend a manual defragmentation with the method COMPLETE/NAME:

https://docs.oo-software.com/en/oodefra ... faqs-ood26
Brigitte (O&O)

o0Julia0o
Beiträge: 6
Registriert: Sa 18. Mär 2023, 11:06

Re: Which Method for Gaming-HDD

Beitrag von o0Julia0o » Di 18. Apr 2023, 18:55

Thank you.

COMPLETE/Name Method;
"When Windows starts up, many system files will be read in sequence from the WINDOWS and the WINDOWSsystem32 directories (DLLs, system drives, etc.) and the start-up time will therefore be shorter."

Gaming-files aren´t read in alphabetical sequence i think. So isn´t the Space-method the better one?

ace28
Beiträge: 2
Registriert: Mo 18. Mai 2020, 05:27

Re: Which Method for Gaming-HDD

Beitrag von ace28 » Fr 23. Feb 2024, 13:16

Space will just fill the empty parts up as good as possible. That defragmentation is faster than NAME but will also spread out files as it fits the space filling algorithm.

NAME will order everything alphabetically which will place the files that are in the same folders closer together. So even if your game files are not read in alphabetic order the reading head will have to travel less space from one game file to the next. That makes it faster to read the game files overall.

So if you are willing to invest the time to let O&O Defrag rearange how the files are ordered to have them in alphabetic order (with the NAME method), then the reading of the game files will be a little faster and loading time a little shorter. Simply because the reading head has to make smaller jumps from one file location to the next.

Just to be clear: This only holds true for mechanical drives with spinning disks and moving heads.

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